<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Funkin Compiler Cookbook</title><link></link><description>Easy to read Funkin Compiler Mod Examples</description><managingEditor>tbd@email.com</managingEditor><docs>http://blogs.law.harvard.edu/tech/rss</docs><language>en</language><lastBuildDate>Sun, 02 Aug 2026 12:58:07 GMT</lastBuildDate><atom:link href="rss.xml" rel="self" type="application/rss+xml"/><item><title>Funkin Compiler (VSCode extension)</title><link>category/community/02.funkincompiler.html</link><guid isPermaLink="true">category/community/02.funkincompiler.html</guid><description>An extension for Visual Studio Code to provide better tools for making Funkin Compiler mods. Most notably, it allows you to use Haxe&#039;s Completion Server for type resolving, local code documentation, static code checking, etc.</description><pubDate>Mon, 19 Jan 2026 01:01:01 GMT</pubDate></item><item><title>Community Articles</title><link>category/community/+01.community.html</link><guid isPermaLink="true">category/community/+01.community.html</guid><description>This series of articles dictates tutorials for custom content.</description><pubDate>Sun, 04 Jan 2026 01:01:01 GMT</pubDate></item><item><title>Creating Custom Playable Characters</title><link>category/intermediate/+01.customplayablecharacters.html</link><guid isPermaLink="true">category/intermediate/+01.customplayablecharacters.html</guid><description>This chapter will walk you through the process of creating a functioning, fully compatible Funkin Compiler mod, using the game&#039;s official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.</description><pubDate>Tue, 17 Jun 2025 01:01:01 GMT</pubDate></item><item><title>Fundamentals of Creating a Mod</title><link>category/introduction/+01.introduction.html</link><guid isPermaLink="true">category/introduction/+01.introduction.html</guid><description>This guide will walk you through the process of creating a functioning, fully compatible Funkin Compiler mod, using the game&#039;s official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.</description><pubDate>Tue, 17 Jun 2025 01:01:01 GMT</pubDate></item><item><title>Using HScript</title><link>category/advanced/+01.hscript.html</link><guid isPermaLink="true">category/advanced/+01.hscript.html</guid><description>This guide will walk you through the process of creating a functioning, fully compatible Funkin Compiler mod, using the game&#039;s official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.</description><pubDate>Tue, 17 Jun 2025 01:01:01 GMT</pubDate></item></channel></rss>